
public class Player {
		private String Name;
		private int level;
		private int xp;
		private Item[] inventory;
		private int health;
		
		// attributes
		private int strength;
		private int healthlvl;
		private int wisdom;
		private int charisma;
		// levels
		private int merchant;
		private int combat;
		private int speech;
		
		// setters & getters
		
		public void setName(String nm){
			Name = nm;
		}
		public String getName(){
			return Name;
		}
		public void setLevel(int lvl){
			level = lvl;
		}
		public int getLevel(){
			return level;
		}
		public void getXP(int exp){
			xp = exp;
		}
		public int setXP(){
			return xp;
		}
		
		// TODO: inventory
		
		public void setHealth(int h){
			health = h;
		}
		public int getHealth(){
			return health;
		}
		
		public void setStrength(int s){
			strength = s;
		}
		
		public int getStrength(){
			return strength;
		}
		public void setHealthLvl(int hlvl){
			healthlvl = hlvl;
		}
		public int getHealthLvl(){
			return healthlvl;
		}
		public void setWisdom(int w){
			wisdom = w;
		}
		public int getWisdom(){
			return wisdom;
		}
		public void setCharisma(int charm){
			charisma = charm;
		}
		public int getCharisma(){
			return charisma;
		}
		
		//levels
		public void setMerchantLevel(int lvl){
			merchant = lvl;
		}
		
		public int getMerchantLevel(){
			return merchant;
		}
		
		public void setCombatLevel(int lvl){
			combat = lvl;
			
		}
		
		public int getCombatLevel(){
			return combat;
		}
		
		public void setSpeechLevel(int lvl){
			speech = lvl;
		}
		
		public int getSpeechLevel(){
			return speech;
		}
}
		


